Label
Video games industry
Incoming Resources
- Game over, how Nintendo zapped an American industry, captured your dollars, and enslaved your children, David Sheff
- Lost in a good game, why we play video games and what they can do for us, Pete Etchells
- Handmade pixels, independent video games and the quest for authenticity, Jesper Juul
- The game production toolbox, Heather Chandler
- Global games, production, circulation and policy in the networked era, Aphra Kerr
- Punk playthings, provocations for 21st century game makers, Chris Lowthorpe, Sean Taylor
- Embed with games, a year on the couch with game developers, Cara Ellison ; introduction by Kieron Gillen
- The military-entertainment complex, Tim Lenoir, Luke Caldwell
- Game devs and others, tales from the margins, edited by Tanya DePass
- Game work, language, power, and computer game culture, Ken S. McAllister
- Videogames, design, play, disrupt, edited by Marie Foulston and Kristian Volsing
- The videogame industry does not exist, why we should think beyond commercial game production, Brendan Keogh