City Libraries, City of Gold Coast

Videogames, design, play, disrupt, edited by Marie Foulston and Kristian Volsing

Label
Videogames, design, play, disrupt, edited by Marie Foulston and Kristian Volsing
Language
eng
Illustrations
illustrations
Index
no index present
Literary Form
non fiction
Main title
Videogames
Responsibility statement
edited by Marie Foulston and Kristian Volsing
Sub title
design, play, disrupt
Summary
Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside less mainstream productions like Consume Me
Table Of Contents
The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds
Classification

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