Video games + Design
Label
Video games + Design
Name
Video games + Design
Focus
Sub focus
Actions
Incoming Resources
- How games move us, emotion by design, Katherine Isbister
- I am error, the Nintendo family computer/entertainment system platform, Nathan Altice
- Games, design and play, a detailed approach to iterative game design, Colleen Macklin, John Sharp
- Game AI pro, collected wisdom of game AI professionals, edited by Steven Rabin
- The game design reader, a rules of play anthology, [edited by] Katie Salen and Eric Zimerman
- Game design workshop, a playcentric approach to creating innovative games, Tracy Fullerton ; with a foreword by Eric Zimmerman
- Game balance, Ian Schreiber and Brenda Romero
- Drawing Basics and Video Game Art, Classic to Cutting-Edge Art Techniques for Winning Game Design, Chris Solarski
- The art of game design, a book of lenses, by Jesse Schell
- Basics of game design, Michael E. Moore
- AI game programming wisdom 3, edited by Steve Rabin
- More playful user interfaces, interfaces that invite social and physical interaction, Anton Nijholt, editor
- Level up!, the guide to great video game design, Scott Rogers
- Behavioral mathematics for game AI, Dave Mark
- Video game programming for kids, Jonathan S. Harbour
- Metagaming, playing, competing, spectating, cheating, trading, making, and breaking videogames, Stephanie Boluk and Patrick LeMieux
- Developer's dilemma, the secret world of videogame creators, Casey O'Donnell
- Game AI pro 2, collected wisdom of game AI professionals, edited by Steve Rabin
- Maya for games, modeling and texturing techniques with Maya and Mudbox, Michael Ingrassia
- The art of game design, a book of lenses, Jesse Schell
- A theory of fun for game design, by Raph Koster
- Trigger happy, the inner life of videogames, Steven Poole
- Unity 4.x game development by example beginner's guide, Ryan Henson Creighton
- Game localization, translating for the global digital entertainment industry, Minako O'Hagan, Carmen Mangiron
- Works of game, on the aesthetics of games and art, John Sharp
- A play of bodies, how we perceive videogames, Brendan Keogh
- Introduction to game design, prototyping, and development, from concept to playable game with Unity and C#, Jeremy Gibson Bond ; foreword by Richard Lemarchand
- Game design workshop, a playcentric approach to creating innovative games, Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman
- Beyond game design, nine steps towards creating better video games, Richard Bartle ... [et al.] ; edited by Chris Bateman
- Handmade pixels, independent video games and the quest for authenticity, Jesper Juul
- Game design essentials, Briar Lee Mitchell
- Gamification by design, implementing game mechanics in web and mobile apps, Gabe Zichermann and Christopher Cunningham
- AI game programming wisdom 4, edited by Steve Rabin
- Introduction to game design, prototyping, and development, from concept to playable game with Unity and C#, Jeremy Gibson Bond
- Behavioral mathematics for game AI, Dave Mark
- Game design workshop, a playcentric approach to creating innovative games, by Tracy Fullerton with a foreword by Eric Zimmerman
- Introduction to game analysis, Clara Fernández-Vara
- Fundamentals of game design, Ernest Adams
- Physics for game developers, David M. Bourg and Bryan Bywalec
- AI game programming wisdom 2, edited by Steve Rabin
- Game localization, translating for the global digital entertainment industry, Minako O'Hagan and Carmen Mangiron
- Once upon a pixel, storytelling and worldbuilding in video games, Eddie Paterson, Timothy Williams, and Will Cordner
- Video game design, principles and practices from the ground up, Michael Salmond
- Learning XNA 3.0, Aaron Reed
- Writing for games, theory and practice, Hannah Nicklin
- Procedural generation in game design, edited by Tanya X. Short and Tarn Adams
- Playing with virtuality, theories and methods of computer game studies, Benjamin Bigl, Sebastian Stoppe, (Eds.)
- How games move us, emotion by design, Katherine Isbister
- Game design workshop, a playcentric approach to creating innovative games, Tracy Fullerton
- Fundamentals of game design, Ernest Adams
Outgoing Resources
- Focus1
- Sub focus2