Video games + Programming
Label
Video games + Programming
Name
Video games + Programming
Sub focus
Actions
Incoming Resources
- Game programming gems 2, edited by Mark A. DeLoura
- Game AI pro, collected wisdom of game AI professionals, edited by Steven Rabin
- Game programming patterns, Robert Nystrom
- Learning C# programming with Unity 3D, Alex Okita
- The game design reader, a rules of play anthology, [edited by] Katie Salen and Eric Zimerman
- Game design workshop, a playcentric approach to creating innovative games, Tracy Fullerton ; with a foreword by Eric Zimmerman
- Game feel, a game designer's guide to virtual sensation, Steve Swink
- Programming game AI by example, Mat Buckland
- Basics of game design, Michael E. Moore
- AI game programming wisdom 3, edited by Steve Rabin
- Networked graphics, building networked games and virtual environments, Anthony Steed, Manuel Fradinho Oliveira
- More playful user interfaces, interfaces that invite social and physical interaction, Anton Nijholt, editor
- Game programming gems 7, edited by Scott Jacobs
- Unreal Engine 4.x Scripting with C++ Cookbook, develop quality game components and solve scripting problems with the power of C++ and UE4, John P. Doran, William Sherif and Stephen Whittle
- Game programming gems, edited by Mark DeLoura
- AI game programming wisdom, edited by Steve Rabin
- Developer's dilemma, the secret world of videogame creators, Casey O'Donnell
- Unity 3.x game development essentials, game development with C# and Javascript, Will Goldstone
- Game physics engine development, how to build a robust commercial-grade physics engine for your game, Ian Millington
- Blueprints Visual Scripting for Unreal Engine, build professional 3D games with Unreal Engine 4's Visual Scripting system, Brenden Sewell
- Procedural content generation in games, Noor Shaker, Julian Togelius, Mark J. Nelson
- Game physics engine development, Ian Millington
- Physics for game developers, David M. Bourg and Bryan Bywalec
- Learning C++ by creating games with Unreal Engine 4, a beginner's guide to learning 3D Game development with C++ and UE4, Sharan Volin
- Basics of game design, Michael E. Moore
- Real-time collision detection, Christer Ericson
- AI for game developers, David M. Bourg and Glenn Seemann
- Game mechanics, advanced game design, Ernest Adams, Joris Dormans
- Introduction to 3D game programming with DirectX 11, Frank D. Luna
- Introduction to game design, prototyping, and development, from concept to playable game with Unity and C#, Jeremy Gibson Bond ; foreword by Richard Lemarchand
- Game programming gems 5, edited by Kim Pallister
- Essential mathematics for games and interactive applications, a programmer's guide, Jim Van Verth and Lars M. Bishop
- Game design workshop, a playcentric approach to creating innovative games, Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman
- Game localization, translating for the global digital entertainment industry, Minako O'Hagan and Carmen Mangiron
- Algorithms and networking for computer games, Jouni Smed, Harri Hakonen
- Learning XNA 3.0, Aaron Reed
- Killer game programming in Java, Andrew Davison
- Game design workshop, a playcentric approach to creating innovative games, Tracy Fullerton
- Essential mathematics for games and interactive applications, a programmer's guide, James M. van Verth, Lars M. Bishop
- Game engine architecture, Jason Gregory
- Unity 2018 shaders and effects cookbook, transform your game into a visually stunning masterpiece with over 70 recipes, John P. Doran, Alan Zucconi
- Fundamentals of game design, Ernest Adams
- Game coding complete, Mike "MrMike" McShaffry and Rez Graham
- Learning C++ by building games with Unreal Engine 4, a beginner's guide to learning 3D game development with C++ and UE4, Sharan Volin
- Introduction to 3D game programming with DirectX 9.0c, a shader approach, Frank D. Luna
- Game AI pro 2, collected wisdom of game AI professionals, edited by Steve Rabin
- Android game programming for dummies, by Derek James
- Game programming gems 4, edited by Andrew Kirmse
- Unity 4.x cookbook, over 100 recipes to spice up your Unity skills, Matt Smith, Chico Queiroz
- Unity 4.x game development by example beginner's guide, Ryan Henson Creighton
Outgoing Resources
- Focus1
- Sub focus2