Human-computer interaction
Label
Human-computer interaction
Name
Human-computer interaction
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Incoming Resources
- UX for dummies, by Donald Chesnut and Kevin Nichols
- The age of surveillance capitalism, the fight for the future at the new frontier of power, Shoshana Zuboff
- Close engagements with artificial companions, key social, psychological, ethical and design issues, edited by Yorick Wilks
- The human factor, revolutionizing the way people live with technology, Kim Vicente
- Communities in cyberspace, edited by Marc A. Smith and Peter Kollock
- My mother was a computer, digital subjects and literary texts, N. Katherine Hayles
- Critical theory and interaction design, edited by Jeffrey Bardzell, Shaowen Bardzell, and Mark Blythe
- Hello, robot, design between human and machine, editors Mateo Kries, Christoph Thun-Hohenstein, Amelie Klein
- Game sound technology and player interaction, concepts and development, edited by Mark Grimshaw
- Practical fashion tech, wearable technologies for costuming, cosplay, and everyday, Joan Horvath, Lyn Hoge, Rich Cameron
- Human-computer interaction, M. Cooper, D. Murray
- Making futures, marginal notes on innovation, design, and democracy, edited by Pelle Ehn, Elisabet M. Nilsson, and Richard Topgaard
- Digital sensations, space, identity, and embodiment in virtual reality, Ken Hillis
- HCI models, theories, and frameworks, toward a multidisciplinary science, edited by John M. Carroll
- Interaction design, beyond human-computer interaction, Preece, Rogers, Sharp
- Design research through practice, from the lab, field, and showroom, Ilpo Koskinen ... [et al.]
- The Oxford handbook of affective computing, edited by Rafael A. Calvo, Sidney D'Mello, Jonathan Gratch, Arvid Kappas
- Natural-born cyborgs, minds, technologies, and the future of human intelligence, Andy Clark
- Human attention in digital environments, edited by Claudia Roda
- User assemblages in design, an ethnographic study, Alex Wilkie
- Human attention in digital environments, edited by Claudia Roda
- Collaborative media, production, consumption, and design interventions, by Jonas Lowgren and Bo Reimer
- Our final invention, artificial intelligence and the end of the human era, James Barrat
- Cyberpsychology, an introduction to human-computer interaction, Kent L. Norman
- How we learn, the new science of education and the brain, Stanislas Dehaene
- Heart of the machine, our future in a world of artificial emotional intelligence, Richard Yonck
- How to stay smart in a smart world, why human intelligence still beats algorithms, Gerd Gigerenzer
- Future superhuman, our transhuman lives in a make-or-break century, Elise Bohan
- Analyzing social media networks with NodeXL, insights from a connected world, Derek L. Hansen, Ben Schneiderman, Marc A. Smith
- Hello avatar, rise of the networked generation, B. Coleman
- To be a machine, adventures among cyborgs, utopians, hackers, and the futurists solving the modest problem of death, Mark O'Connell
- Human-computer interaction, Alan J. Dix, Janet Finlay, Gregory D. Abowd, Russell Beale
- Studies on customisation-driven digital music instruments, Bruno Zamborlin
- Digital aesthetics, Sean Cubitt
- Doing better statistics in human-computer interaction, Paul Cairns
- Pharmako-AI, by K. Allado-McDowell ; introduction by Irenosen Okojie
- Crowdsourcing, Daren C. Brabham
- Advances in physiological computing, Stephen Fairclough, Kiel Gilleade, editors
- Body as instrument, performing with gestural systems in live electronic music, Mary Mainsbridge
- Design to thrive, creating social networks and online communities that last, Tharon W. Howard
- Interaction design, beyond human-computer interaction, Helen Sharp, Yvonne Rogers and Jenny Preece
- Lean UX, applying lean principles to improve user experience, Jeff Gothelf ; Josh Seiden, editor
- Designing the user interface, strategies for effective human-computer interaction, Ben Shneiderman and Catherine Plaisant
- Researching language and social media, a student guide, Ruth Page, David Barton, Johann W. Unger, Michele Zappavigna
- Emotion-oriented systems, the Humaine handbook, Paolo Petta, Catherine Pelachaud, Roddy Cowie ; editors
- Virtual realities and their discontents, edited by Robert Markley
- Human-computer interaction, Alan Dix ... [et al.]
- Interface, Branden Hookway
- Readings in human-computer interaction, toward the year 2000, written and edited by Ronald M. Baecker ... [et al.]
- Designing interactions, Bill Moggridge