Incoming Resources
- Loading world, (re)creating life, nature and cosmos in evolutionary computer games, William Gavin Mackie
- The last guardian, PS4
- Computer game-playing, theory and practice, edited by M.A. Bramer
- Trigger happy, the inner life of videogames, Steven Poole
- 1001 video games you must play before you die, general editor, Tony Mott ; preface by Peter Molyneux
- Fortnite for dummies, by Bill Loguidice
- Official Fortnite, the chronicle 2021
- Pokémon Go!, the ultimate unauthorized guide, by Cara Copperman
- Respawn, gamers, hackers, and technogenic life, Colin Milburn
- Playing along, digital games, YouTube, and virtual performance, Kiri Miller
- Metal gear solid, tactical espionage operations /, Konami ; [directed, designed, co-produced and co-written by Hideo Kojima], V, PS4
- Museums in the new mediascape, transmedia, participation, ethics, Jenny Kidd
- Generation Xbox, how videogames invaded Hollywood, Jamie Russell
- Playing with power in movies, television, and video games, from Muppet Babies to Teenage Mutant Ninja Turtles, Marsha Kinder
- Game architecture and design, a new edition, Andrew Rollings, Dave Morris
- Spider-Man: Miles Morales, PS4
- Playing with virtuality, theories and methods of computer game studies, Benjamin Bigl, Sebastian Stoppe, (Eds.)
- The game production toolbox, Heather Chandler
- Popular music in the nostalgia video game, the way it never sounded, Andra Ivanescu
- Diablo III, reaper of souls, PS4
- Drama education with digital technology, edited by Michael Anderson, John Carroll and David Cameron
- Neo-Baroque aesthetics and contemporary entertainment, Angela Ndalianis
- An introduction to game studies, games in culture, Frans Mäyrä
- Playing with sound, a theory of interacting with sound and music in video games, Karen Collins
- Joystick soldiers, the politics of play in military video games, edited by Nina B. Huntemann and Matthew Thomas Payne
- Brothers, a tale of two sons, PS4
- Toward a ludic architecture, the space of play and games, by Steffen P. Walz ; [design & composition by John J. Dessler]
- Understanding video games, the essential introduction, Simon Egenfeldt-Nielsen, Jonas Heide Smith and Susana Pajares Tosca
- Computer und spiele, [projektleitung: Seppo Grundler ; organisation und redaktion: Sirikit Amann, Andrea Loebenstein, Gerhardt Ordnung]
- Understanding digital games, edited by Jason Rutter and Jo Bryce
- Space time play, computer games, architecture and urbanism: the next level, edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kucklich
- Performativity in art, literature and videogames, Darshana Jayemanne
- Game on, the history and culture of videogames, edited by Lucien King
- Electronic plastic, Jaro Gielens
- Journey, PS4
- Narrative as virtual reality 2, revisiting immersion and interactivity in literature and electronic media, Marie-Laure Ryan
- No man's sky, PS4
- Inside + Limbo, PS4
- Young children, videos and computer games, issues for teachers and parents, Jack Sanger ... [and others]
- Cyberspace, produced & directed by Lawrence Moore. 1, Through the looking glass 2, Virtual worlds
- Playful identities, the ludification of digital media cultures, edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens
- Directing video games, 101 tips for creative leaders, Brian Allgeier
- An illustrated history of 151 video games, a detailed guide to the most important games, Simon Parkin
- Hey! listen!, a journey through the golden era of video games, Steve McNeil
- Digital cityscapes, merging digital and urban playspaces, edited by Adriana de Souza e Silva & Daniel M. Sutko
- Joystick nation, how videogames gobbled our money, won our hearts and rewired our minds, J. C. Herz
- Equinox, Cyberville, produced & directed by George Haggerty
- Gaming rhythms, play and counterplay from the situated to the global, Tom Apperley
- Neoludica, art and videogames 2011-1966, edited by Luca Traini, Debora Ferrari
- A casual revolution, reinventing video games and their players, Jesper Juul