City Libraries, City of Gold Coast

Mathematics for computer graphics, John Vince

Classification
1
Label
Mathematics for computer graphics, John Vince
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary form
non fiction
Main title
Mathematics for computer graphics
Medium
electronic resource :
Nature of contents
bibliography
Responsibility statement
John Vince
Summary
In this text the author shows non-mathematicians how to understand and apply many of the mathmetical ideas and techniques used in computer animation, virtual reality, CAD and other areas of computer graphics., Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.The book you will read once, and refer to over and over again!

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